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AI Lighting Systems in Gaming: Future of Realistic Graphics

When I first noticed ray tracing making waves in gaming a few years back, I thought we’d reached the peak of realistic lighting. Then I started digging into what developers were doing with AI powered lighting systems, and honestly, it’s become clear we’re just scratching the surface of what’s possible. The intersection of artificial intelligence […]

AI generated textures in games

AI Generated Textures in Games: Workflow, Quality & Future

Last year, I spent three days creating a tileable brick texture for an indie project I was working on. Three days. Between photographing real bricks, correcting perspective distortion, cleaning up the images in Photoshop, generating normal maps, and tweaking everything until it tiled seamlessly, I probably invested 20 hours of work. Last month, I generated […]

AI graphics enhancement in games

AI Graphics Enhancement in Games: Performance & Quality Boost

I still remember the first time I enabled DLSS in Cyberpunk 2077. My aging RTX 2060 had been chugging along at around 35 frames per second on medium settings, and the game looked, well, acceptable. Then I toggled on this mysterious “Deep Learning Super Sampling” option. Suddenly I was getting 60+ fps with visuals that […]

AI upscaling in video games

AI Upscaling in Video Games: Performance & Graphics Boost Guide

I still remember the first time I enabled DLSS in Control. I was struggling to maintain 60fps at 1440p with my RTX 2070, even with settings dialed back. Flipping that switch felt almost like cheating suddenly I was running the game at higher settings with better performance than before. That moment fundamentally changed how I thought […]